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Master in Interior Design

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SPD - Scuola Politecnica di Design

Master in Interior Design - Milão - Itália

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Barbara Borges
Master in Interior Design
  • Modalidade

    Esta Pós-graduação é oferecida na modalidade presencial.

  • Duração

    A carga horária do curso é realizada em 15 meses.

  • Certificado Oficial

    O certificado do curso é validado pela SPD - Scuola Politecnica di Design.

  • Considerações

    A proposta do Master in Interior Design, é abordar o conceito de design, planejamento de espaço, layout de interiores e exibição. O programa fornece insights mais exigentes sobre a linguagem de materiais, iluminação, cor, móveis e a integração de componentes técnicos. Durante o curso, os alunos são encorajados a desenvolver uma abordagem conceitual na prática do design, obtendo uma compreensão estratégica dos elementos e processos envolvidos. Além disso, a representação técnica e o detalhamento arquitetônico servem aos alunos como um espelho para revisar seu design e aprimorar suas habilidades profissionais.

  • Dirigido a

    É um curso direcionados à profissionais com formação superior em áreas como Arquitetura, Design, Artes Visuais, etc. ou profissionais com experiência comprovável nesta área.

  • Área de atuação

    Ao concluir, o profissional poderá atuar na área de arquitetura como designer de interiores.

Master in Interior Design - Milão - Itália Comentários sobre Master in Interior Design - Milão - Itália
Conteúdo:
Master in Interior Design . 

Degree level : Master's degree. 
Category : Design. 
Study pace : Full time. 
Program length : 15 months. 
Location : Milan. 
Instruction language : English. 
Start date : October 2018.
Internship: Yes.

Program Description:

Interior design is a clearly expressed system created to respond to multiple demands  for identity, performance, emotional and physical comfort of individuals and groups. Course contents deal with concept design, space planning, interior layout and display. The programme provides discerning insights into the language of materials, lighting, colour, furniture and the integration of technical components. The relation with the building is deeply investigated. All these aspects meet in the studio classes led by renowned professionals that support the creation of a working knowledge base. Collaborations with brands and institutions enable the students to comprehend how interiors comunicate the brand values in a retail environment or in a corporate space through the use of architectural elements and spatial graphics. As a result of this education, on the one hand students are encouraged to develop a conceptual approach in design practice gaining a strategic under standing of elements and processes involved. On the other hand, technical representation and architectural detailing serve the students as a mirror for reviewing their design and refining their professional skills.

Prerequisites:

  • BA Degree or higher (in relevant fields such as Architecture, Design, Visual Arts, etc.)* OR significant work experience in a relevant field (+ High School Diploma)
  • Transcripts (list of subjects + grades)* (graduates only)
  • Portfolio in digital format
Degree Conferred : 

Master’s Degree from IULM and SPD. The Master corresponds to 60 ECTS credits 

ADMISSION.

Upon selection the Master admits graduates in Interior Design or Architecture, Product Design or equivalents and students from academies of applied arts; candidates who have gained significant professional experience in the field. The program has a limited number of places available. Applicants will be admitted upon selection based on the student’s CV, portfolio and on an interview. Applications must be sent to the SPD Academic Office.

DURATION.

The Master lasts 15 months (from October to December of the following year, with a summer break in August). Attendance is compulsory and full time. The total workload of the course corresponds to 1500 hours/student encompassing lessons, class exercises, internship and individual study.

INTERNSHIP.

At the end of lessons, students start a three-month internship at companies or professional firms in the field.

LANGUAGE.

The Master’s course is held in English.

QUALIFICATION.

After passing the final exam, eligible students will obtain a Master’s Degree from IULM and SPD. The Master corresponds to 60 ECTS credits.


Classes.

INTERIOR DESIGN LABORATORIES 

Project-based courses encourage the students to face challenging themes, closely related to the current design scene. These studio classes are intended to stimulate creative thinking, while rounding off sounder professional skills. Students work in an international and multi-cultural environment and meet with the tutors and the colleagues to discuss, revise, constantly develop their work. Each laboratory covers all the phases in the design process, from the concept idea to the presentation of the project. The interaction between people and space is investigated, according to an architectural orientation.  A particular emphasis is given on the relationship between the creative phase of a project and the definition of specific physical and sensorial qualities of the spaces.

COLOURS, MATERIALS AND FINISHINGS

A growing attention to colours, materials and finishes marks a new breed of products, characterised by a strong emotional identity. This area of study covers all the aspects of the language of colors, matter and surface finishing. The course supplies the skills for the analysis and the research of trends and guides the students to the definition of an effective sensorial palette.

HISTORY AND CULTURE OF DESIGN 

This field of learning supplies the critical tools to understand the contemporary scene and orientate the design practice in a conscious way. Interior architecture is defined as a result of juxtaposed stories, experiences, authors and movements, to be read and understood in mutual comparison and according to an open approach which encompasses spatial and decorative arts, architecture and design, furniture and exhibit design. Travelling across the most recent modernity, lectures will concentrate on projects and ideas that can help build “a different tradition”. Thanks to a non-chronological narration of astonishing masterpieces along with hidden gems, this methodological approach is the key to a different kind of design history that we can assembly and start new every single time. The topics covered comprise also the current orientations in design and the development of new languages and philosophies emerging from todays’ cross-fertilization processes among the different disciplines.

COMPUTER DESIGN

The aim of the program is to help the students to gain a professional command of 3D software both for surface modelling and for photorealistic rendering and animation. Computer generated objects enable the designers to examine the idea and to assess its form, its proportions and constructive elements. Students learn how to create virtual images, granting them highly photographic visual impact. A specific attention is devoted to the processes for the creation of prototypes and 3D printed objects.

ADVANCED VISUALIZATION TECHNIQUES

This teaching area embraces different techniques to assess ideas and visualise effective solutions throughout the entire workflow. A variety of tools is presented, from the free-hand drawing and the fast colouring skills that allow the designers to communicate the concept idea before the CAD/3D phase, to the post-production and the publishing tools that enhance the presentation of the final design. Lessons are aimed at transferring the complete skillset to produce impactful visual presentations.

MODELLING

The purpose of the modelling workshop is delivering the students with the practical abilities needed in order to create three-dimensional study-models or rough mock-up for presentations. During the design process, modelling skills are a basic tool to verify the first ideas or refine them checking the layout of the space, the arrangement of volumes and their proportions, the functional path and the connections between the various spaces. Students are presented a variety of production methodologies (conventional and innovative) and acquire technical and operational skills to produce their mock-ups independently.
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